Set a range, give it a spin, and let the wheel choose.
It is a wheel that does the job of dice, paper slips and that awkward moment when everyone says "you pick". Choose a range, press the button, and the pointer ticks across the slices until it settles on one number that nobody steered.
Every slice is the same size, so every number gets the same chance. And because the numbers sit on the wheel itself, the whole room can watch the answer arrive, which is most of the fun and the reason nobody argues about it afterwards.
Type a minimum and a maximum, add a step to count by fives or tens, and the wheel rebuilds itself on the spot. Up to 100 slices fit, and decimals work too.
Paste 7, 13, 42, 99 and that is your wheel. Write a number twice and it gets twice the chance.
One tap gets you a dice wheel, digits, tens to a hundred, or only evens and odds.
A number that has come up sits out the next spin, which is exactly what a raffle needs. Refill when you want them all back.
The trophy keeps every pick, plus the average, highest, lowest and running total, so there is nothing to scribble down.
Change the speed, the spin time, the tick sound and the colours. Number trivia and full screen are one tap away.
Tap a preset, or open Number options and enter your own minimum, maximum and step. If you would rather pick the numbers yourself, choose Custom list.
The gear lets you slow the wheel down, mute it, turn on no-repeat, or let it spin until you press STOP.
The button sits in the middle of the wheel. The pointer clicks past each number and slowly runs out of steam.
It pops up with a small piece of trivia. Open the trophy any time to see every pick so far.
Match the wheel to your class register and pick who answers next. Nobody can say you had a favourite.
Line the wheel up with your ticket numbers and let everyone watch the draw happen live. Switch on no-repeat for multiple prizes.
Dice vanished under the sofa again? Spin for the roll. Use 2 to 12 for a two-dice total.
Draw digit after digit to build a number, then ask the class to round it, double it or put it in words.
Spin for how many seconds, rounds or forfeits. Keep the stakes silly.
Choose a week, a chapter or a flashcard number when you cannot decide where to start.
Set a step of 5 and spin for reps, sets or minutes. The wheel does the deciding, you do the sweating.
Type the table numbers, room numbers or seat numbers still in the running and let the wheel break the tie.